A Voyage of Vagrants

The Meeting
The King of Limbs
The king of fate slumbers in the marsh.

After perusing Phoebe at the Citadel, our heroes find themselves at the docks of Hawksburg in search of Elle's mentor. Here she is set to hitch a ride out to sea to find her old student and Elle's sister, Gloria. But with Pavsus' druidic magic they find that Phoebe has taken a detour to Hilda's Marsh. There she is investigating a dead tree that has a close connection to the Fey. Phoebe plans on resurrecting the tree in order to reopen a portal to the Feywilds. Melissa, Gauis' Fey patron, wants him to kill Phoebe to prevent her from further meddling in the affairs of her world. However another patron called the Wendigo wants Phoebe to remain alive and upon her death he will take the life of Farrah if Gaius fails to keep his end of the deal. Here in this ancient tree, whose branches stretch for miles among the marsh, a battle between two worlds will commence deciding the fates of a necromancer and a cleric.

Slay the Dragon
King Casok has come to claim his throne.

Our intrepid adventurers have decided to seek out the necromancer Phoebe Jensen, who was once Elle's mentor. After her escape during Elle's trial her whereabouts are unknown and due to a deal between Gauis and the Wendigo, her life is linked to Farrah's and if she is killed the Wendigo will claim Farrah's life. So our heroes are off to find Phoebe. Elle suggests they head to the Citadel, a gleaming tower in the northern end of the mountains that is home to powerful mages and warriors. But the journey comes to a halt when they encounter a blockade from the people of Arcadia. The Knights of Arcadia explain to the party that a dragon has been spotted in the area. They believe it to be Casok the Scorcher, an adult red dragon that once resided in the mountains of Arcadia has left its lair and has made a new home else where. Casok used to live on the other side of a mountain chain east of Arcadia and for a time there was an unwritten contract between the knights and the dragon and for a time Casok had his home and did not mettle in the affairs of Arcadia. It is until now that he is becoming active in the world once more. The Knights believe that since Casok lived in Arcadia for most of his life it is their responsibility to kill him. Our heroes have offered to investigate Casok's lair for the knights. What shall the party do, can they convince Casok to leave or will they end this dragon's tyranny before it begins.

FInding Phoebe
What sits beneath the diamond tower.
Josuke Unbound
Mandatory Fun
The Sleeping Land Pt.2
Sweetly dream about the Orc on the Moon
The Sleeping Land Pt.1
Odd new friends meet in the World of Dreams

Our adventurers find themselves in Illian under the request of Fergus Finveili. He tells the party that his son Finli Finveili has fallen into a coma and could not be waken even by magical means. 

After a meeting with Elisa Mauld a dream manipulator, the adventurers travel into the Du'Noth'veux. Along with them the PteroStirge, a group of mercenaries much like our heroes. After experiencing visions of their thoughts and desires the team ends up at a cave thought to be where Finli's sleeping soul waited. 

In the cave the party encountered strange statues and architecture certainly not natural. After a run in with petrification worms the party is taken back to the material plane. The party removed their petrification with the help of Dr.Henry Homes

Their next task was clear, research just what Finli had been up to. They searched his home, his private life as well as a hidden workshop he had in the forest. They even found that the statue was made out to Medusa, an ancient Gorgon cursed into a monstrous form. With this information, they were ready to reenter the Sleeping Land.


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