After successfully saving Valerius Shearwater from a necromancer, our heroes have taken the Captain and his ship to Ilian Bay to try to find the location of the Scarlet Scales, a band of red dragonborn pirates. Being a pirate port city, Ilian Bay is a good place to start the investigation on Captain Fiercehart. Our heroes make their way to the nearest tavern to talk to the local brigands of the port. Many of the sailors that they talked to seemed wary of talking about the Scarlet Scales and seem to be concerned about the arrival of Valerius Shearwater. Many of the people they spoke to tell tales of the dreaded ship with red sails. The Crimson Tide is the vessel of the Scarlet Scales and many of the sailing folk do their best to try to avoid it. Many of them say that the ship be a monster itself and there are many tales of how the dreaded ship appears out of nowhere and leave nothing but a fiery wreck. During their investigation, a man walks into the tavern with a dagger in hand and approaches one of the patrons of the tavern. He tells him that he was ordered to kill him in order to regain his "freedom." Before the patron could draw his weapon, the stranger stabs him in the neck with his dagger ending the confrontation and leaves the tavern. Josuke follows the stranger outside and coerces him into talking. The stranger says he is sent under the order of Captain Fiercehart to murder a traitor and now that he has completed his task he has earned his freedom from the Scarlet Scales. Josuke masquerades as a member of the Scarlet Scales and tells the stranger that he must immediately go to Fiercehart to let him know that his deed is complete. The stranger reluctantly agrees, the next day he went to Fiercehart.
Our heroes follow the stranger to a cove on the northern end of the island. There seems to be a small headquarters built in the cave. Inside the headquarter is a stone shrine with a fiendish origin. Josuke went ahead to scout out the area but when he approaches the room with the shrine he felt a burning sensation on his cheek. The mark of Asmodeus that was branded on him by a possessed Virtue begins to sear Josuke's skin as the stranger begins to communicate with the shrine. When the stranger finds out that he is not alone, the shrine summons water elemental myrmadons to protect the shrine. Fortunately, the party manages to arrive just in time to banish the elementals back to their plain. Once inside they find the stranger trying to communicate with a shrine that is brandished with the mark of the Nine Hells. When inspecting the shrine, the party finds out that it is used to communicate with someone else. Either a devil spawn from hell or with another worshiper. They also find various maps laid out on a desk revealing the location of a small volcanic island and an uncharted island chain which Drugar reveals to be his home.
So our heroes now have a course set. The island chain is a few weeks of travel out on open ocean. They stock up and set sail southwest.
That night, the crew of the ship tell the party that a storm was coming. Elle tells the crew to sail into the storm. The party was hoping to make contact with Ptolemy, a storm giant king that Farrah made friends with before her death. But they did not find a storm giant waiting for them underneath the thundering clouds. Instead they were greeted with fog and out of the fog came a ship. A ship with red sails. Towering above their little brig was a warship with fifty cannons sticking out of each broadside. At the helm they see the silhouette of a woman wielding a staff and two horns protruding from her head. On the deck of the ship they saw a hundred or so crewman cackling like demons as they stare down at the party's ship and above they ship was figure flapping its wings. A red dragonborn was hovering above the ship, he swoops down and puts Valerius Shearwater in a grapple. He tells the party that Shearwater told him of their plans and reveals that Shearwater knows the location of the relic that they seek and also knows the location of the other dragon masks.
Our heroes leap into action to kill Fiercehart. After attacking him, Fiercehart drops Valerius into the ocean and orders the Crimson Tide to fire all their cannons. Valerius' ship, the Mariner formerly known as the Black Marauder, becomes a nothing more but a pile of driftwood. Once there was nothing left, the Crimson Tide begins to sail back into the fog. The ship begins to become ethereal and was about to disappear into another plane. While the party tries to recuperate, Zaknefein sneaks onto the Crimson Tide. He wasn't going to let them leave without leaving a mark for himself. Zak finds the location of their black powder store room. Using the flames from his steed, Nightmare, he sets the volatile powder ablaze and escapes from the Ethereal plane using Nightmare's innate ability to shift between the dimensions.
Our heroes lay floating in the middle of the sea among the wreck of the Mariner. While they begin to recoup themselves they see a giant visage in the water. It was Ptolemey, projecting his being into a reflection in the water. He tells our heroes that he is still regaining most of his power. He tells them that there is still a way to save Farrah. They must travel to the island where Fiercehart is heading to. There, he tells them, is an ally of his. Ptolemey will aid the party with whatever power he has regained. Their journey to the island will be a safe one, for he will ensure no storm will halt their journey.
Our heroes fly back to Ilithin Bay, where they must prepare once more for their journey.